The Soulignac Brothers | Virtual Tourism in the USA

“The Soulignac Brothers” is an in-game video project launched with my brother during the lockdown in 2020, part of the Virtual Tourism Project. Living 10,000 km apart at the time (Paris – Saigon), looking for new rituals and usages to Continue reading

Virtual Tourism in Boston | Urban exploration in Fallout 4

Virtual Tourism in Boston, Urban exploration in Fallout 4 - Vintage Postcard, Virtual worlds, In-game photography, François Soulignac

Screenshots Photographs Details Gallery “Virtual Tourism in Boston” is an urban exploration in the video game Fallout 4, part of the photo series Virtual Tourism. An urban exploration (often shortened as UE, urbex and sometimes known as roof-and-tunnel hacking) is Continue reading

Virtual Tourism in desert of Wasteland | Aerial photography in Mad Max

Virtual Tourism in the desert of Wasteland (Australia & Nabimia) - Aerial views in Mad Max. In-game photography. © Avalanche Studios - François Soulignac

Screenshots Gallery “Virtual Tourism in desert of Wasteland” (Australia, Namibia) is an aerial exploration in the video game Mad Max, part of the photo series Virtual Tourism. Aerial photography (or airborne imagery) is the taking of photographs from an aircraft Continue reading

GTA 5 in Real Life | Los Santos VS Los Angeles

Gta in real life - Los Santos VS Los Angeles - VINTAGE POSTCARD

GTA 5 in Real Life Pleasure Park VS Pacific Park GTA 5 in Real Life Pleasure Park VS Pacific Park GTA 5 IRL Vespucci pier VS Santa Monica pier GTA 5 IRL Church of Vinewood VS Sheperd Church GTA 5 Continue reading

Virtual Tourism in Los Santos

Francois Soulignac - Virtual Tourism in Los Santos - Grand Theft Auto 5 - Vintage Postcard

> Virtual Tourism on Behance.net Walking, contemplation and photography in Grand Theft Auto 5 (GTA 5 – GTA V). © Rockstar Games (designer). © François Soulignac (video game photographer), 2013. Back on top

Virtual Tourism in Rook Islands

> Virtual Tourism on Behance Network Walking, contemplation and photography in Far Cry 3. © Ubisoft Montréal, Massive Entertainment, Ubisoft Reflections, Ubisoft Shanghai (designer). © François Soulignac (video game photographer), 2012.

Essai | Interactions décoratives

Interactions Décoratives

Dans un jeu à monde ouvert, abandonnez vos missions et faites une pause dans le récit. Offrez-vous un moment de pure solitude, idéal pour visiter les zones-fantôme et explorer les limites du programme. Amusez-vous avec les réactions du moteur physique, évaluez l’inertie des éléments, faites Continue reading