Tag Archives: Machinima
Virtual Tourism in the City of Haventon
Virtual Tourism in Province of Skyrim
2011 : The power of art critic In September 2011, I discovered a press article from the French journalist Erwan Cario, about Iain Andrews‘s work. Before that, the concept of videogame photography was not clear in my mind, and publishing Continue reading
Virtual Tourism in Arkham City
Virtual Tourism in Island Nation of Panau
2010 : Just Cause 2. The bigger map never created for 3D off-line open-world game; huge level design (exploration-oriented) on horizontal and vertical plan; jubilant physical engine sandbox like, virtuoso geographic and atmospheric effects. To sum up : the dream Continue reading
Virtual Tourism in Washington D.C., 2277
2008 : Fallout 3. Second shock. My first experience in an open world RPG. First real contemplative gaming experience. Wide landscapes, variable atmospheric effects. A so beautiful universe – perfect mix between art and technology, I had to take the Continue reading
Virtual Tourism in New-Mexico, Black Mesa
1998 : Half-Life. My first aesthetic shock. After a classic period of video game wonderment during my childhood and a first 3D electroshock on Unreal, I was finally discovering a new type of video-game, inspired by an immersive scenario and HD Continue reading